No mood penalty for wearing tainted clothes or organ harvesting Women may find women attractive. Permanent +12 mood bonus; Iron-willed-18% mental break threshold ; Fast Learner +75% global learning speed; Beautiful +40 opinion from other colonists and +40% trade value; All of these traits are immensely powerful with no downsides. Teenage colonists that age naturally to 20 years old will not gain an adulthood backstory. Low moods cause mental breaks, while high moods may trigger inspirations.Mood is affected by thoughts and traits, which add or subtract from a base mood determined by the difficulty level.A colonist's "Needs" tab shows the Mood bar graph and all active mood modifiers. These would be your industrial/slothful, sanguine/depressive, and beautiful/staggeringly ugly traits. I have 2 gay colonists in alpha 16 and they just constantly hit on people still. All-in-all, if one of your pawns has these traits it wouldn’t be the worst thing in the world to keep them if their stats are average too. Every character in RimWorld has a set of skills; these skills govern their effectiveness in the relevant tasks.A character may be unable to undertake certain work types due to backstory elements, and as such, the relevant skills will be disabled entirely, and show " - " under skills on the Bio tab. They have a high chance to appear with the “beautiful” trait. Unless they have an amazing set of skills and passions that fit what your colony needs, reroll them. Only possible mental break is fire starting spree; can randomly change to such A pawn with Sanguine and Iron-willed will almost never have a mental breakdown – even when times are tough! NAME abhors the idea of gaining pleasure from chemicals. NAME has a knack for learning. Disallows Shooting Passions - "Animal Hater": Some pawns just aren't "animal people." NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. NAME really dislikes and distrusts women. But one time, long ago, PRONOUN tried it... and PRONOUN liked it. Pew! Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters. I had a very capable colonist die and everyone was happy because absolutely no one was his friend. -15% of the market value The traits in this list either have minimal upsides or almost no upside and a lot of downsides. NAME takes more time to aim when shooting. Updated. NAME tends to look on the bad side of life. Rimworld is an amazing game and you could easily invest hundreds or even thousands of hours goofing around in the base game. -25 opinion of any pawns with chemical interest or fascination. Will only have romantic relationships with people of the same gender. This page was last edited on 25 November 2020, at 04:28. Physical beauty is the only trait that governs attractiveness, aside from sexual orientation. _ The most amazing one i ever have is the psychopath, night owl, brawler guy, i let him chop chop human corpses at night, prepare meals ( non human meats ) and sleep when ppl wake up to haul the whole messes he lefts near the butcher table ( i use drop stuff on the floor option ) NAME likes to work at night. Four times as likely to start a social fight NAME is romantically attracted to both men and women. Psychopath is pretty awful unless you pair it with some other very specific traits. Fast Learner paired with a passion for a skill can easily get your pawn to level 20. Beautiful pawns are always considered vastly more attractive; ugly pawns, vastly less. View GitHub Profile Sort: Recently created. HE is the first to break in any tough situation. Mood not affected by food quality, prefers raw food. +15 mood bonus after eating meal made with human flesh NAME has a pretty face, which predisposes people to like HIM. Shooting skill -4 Nimble is great for pawns that you want to use on the frontlines. NAME likes to have things squared away. Note: Requires pawn be capable of Violent. Yes, there are no toilets, sinks and showers in the vanilla game. There are no bisexual men. The following is a list of traits available … For NAME, it's degrading to have a less impressive bedroom than someone else. Note that they can only go on a drug binge when drugs are present in the map. +5 mood bonus to anyone who was told kind words by this pawn, +16 mood bonus during the night and -10 during the day, +20 mood bonus when nude but -3 mood for wearing any clothing, -50% aiming time and -25% shooting accuracy, +4 Melee and -4 shooting. They can handle clothing, but will be happier without it. Melee Hit Chance +4.0 He saved your lives so many times, you idiots! Straight men always find men unattractive. These aren’t necessarily an immediate reroll! It’s easy to build up skills, but you can’t change traits! To them, bionic body parts are unethical. -8/-8/-8/-6/-4 mood penalty for not having an impressive bedroom. +13 mood bonus for killing strangers Stackable up to 20 times. Pawn beauty of others does not change pawn's social opinion on that pawn, Incapable of firefighting RimWorld > General Discussions > Topic Details. These traits affect the colonist's mental break threshold and their global work speed. NAME is somewhat ugly. -5 opinion of all colonists without the same trait Hard Worker NAME is a natural hard worker and will finish tasks faster than most. #8. Cannibal, Night Owl) Good - AQUA (Ex. -3 mood when outdoors, 50% of receiving the mental inspiration Inspired Creativity after a mental break ends, All traits in a given spectrum are mutually exclusive. Nudist is nice since you don’t have to worry about the colonist’s clothing however it can be a death sentence if you are located in a biome that gets too cold or hot. HE just isn't affected by psychic phenomena. HE is extremely sensitive to psychic phenomena. NAME's life revolves around food. PRONOUN picks things up much faster than others. These traits affect the colonist's global work speed. +5 mood bonus for having an incendiary weapon equipped. Masochist is a good way to counter the mood penalties that come from fights and being in pain. NAME gets a mood loss if any colonist has a more impressive bedroom. HE isn't as affected by psychic phenomena. PRONOUN doesn't get a mood penalty for being in the dark. I love Rimworld but I really hate that colonists are so rude and unfriendly to people with the trait Ugly. PRONOUN picks things up much slower than others. PsycheEvery person on the rimworld now has their own attitude and personality as part of the new psyche system, entirely separate from traits. NAME has a passion for gardening. Overall, tier lists for a game like RimWorld aren’t super good because everybody plays a little differently and for the most part, characters are randomly created. NAME's mind is unusually sensitive to psychic phenomena. HE walks quicker than most people. This is just cheating, since wood isn't the same value as an amazing fighter. HE gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. Has Chemical need, mood buff (up to +6) when satisfied and mood debuff (up to -12) when not. These traits affect the colonist's base mood. ... and powers of seduction. NAME always moves with a sense of urgency - so much so that others often fail to keep up. N'T break down under stresses that would kill others often than usual, frequently with that! 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